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ElectricalSoftware

FPGA Subway Surfer Clone

Hardware Description & Game Logic

Developed For:Logic Design in FPGA Course

The Objective

[What was the core objective of building this clone? What specific HDL concepts (state machines, multiplexing, clock dividers) did you have to apply to make the game run?]

Project Media

Display multiplexing in action

Project Media

Hardware game logic mapping

Project Media

ALU simulation for custom registers

Results & Challenges

[What was the hardest part of managing timing/clock cycles for the display updates? How did you debug logic errors on the hardware?]

Technical Stack

FPGABasys3Verilog/VHDLDigital Logic