ElectricalSoftware
FPGA Subway Surfer Clone
Hardware Description & Game Logic
Developed For:Logic Design in FPGA Course
The Objective
[What was the core objective of building this clone? What specific HDL concepts (state machines, multiplexing, clock dividers) did you have to apply to make the game run?]
Results & Challenges
[What was the hardest part of managing timing/clock cycles for the display updates? How did you debug logic errors on the hardware?]
Technical Stack
FPGABasys3Verilog/VHDLDigital Logic


